﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace XFFSM
{
    public class FSMConst
    {

        public const string anyState = "Any State";

        public const string entryState = "Entry";

        public const int StateNodeWith = 480;
        public const int StateNodeHeight = 90;

        public const string version = "1.0.4";

    }

}

